{"id":89787,"date":"2026-01-29T19:00:01","date_gmt":"2026-01-29T19:00:01","guid":{"rendered":"https:\/\/bigbossbattle.com\/?p=89787"},"modified":"2026-03-16T16:00:57","modified_gmt":"2026-03-16T16:00:57","slug":"blightstone-review","status":"publish","type":"post","link":"https:\/\/bigbossbattle.com\/blightstone-review\/","title":{"rendered":"I loved throwing anything at everything in tactical roguelike Blightstone"},"content":{"rendered":"<h5><strong>In a sea of roguelike turn-based adventures, how can something like <em>Blightstone<\/em> stand out? How can it make itself one of the memorable \u201cfew\u201d rather than the saturated \u201cmany\u201d?<\/strong><\/h5>\n<p>Many are the games that let us use martial weapons to harm foes. Many are the games that let us throw martial weapons at said foes. Many are the games that let us light foes on fire.<\/p>\n<p>Far, far rarer is the game that lets us light a foe on fire, throw them at another and have them both tumble backwards in a fiery cascade.<\/p>\n<p><iframe loading=\"lazy\" title=\"Blightstone Early Access Announcement Trailer\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/yPaxOR63mkE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>That little snippet tells you almost everything you need to know about the core of <em>Blightstone<\/em>, and how it\u2019s played. In the developer\u2019s own words it is \u201c<em>a turn-based tactical roguelite, with a lot of hidden synergies, meta-progression and tons of content, that makes you use your brain in novel ways each run to get the most out of it.<\/em>\u201d and those \u201cnovel ways\u201d are such a joy to discover and to incorporate into future runs.<\/p>\n<p>I actually have a few alternative opening lines for this piece that I\u2019ve arranged below for your viewing pleasure, because <em>Blightstone<\/em> (the new tactical roguelike from <em>Unfinished Pixel<\/em>) is such a good machine for creating emergent, insane-sounding situations:<\/p>\n<ul>\n<li>I don\u2019t know when I fell for <em>Blightstone<\/em>\u2019s combat, probably around the time I realised you could throw the dog\u2026and then realised that this was often a genuinely smart play.<\/li>\n<li>It must be hard as a game developer to choose between setting a dark, eerie atmosphere or having charming, quirky graphics and characters\u2026so <em>Unfinished Pixel<\/em> have just done both.<\/li>\n<li><em>Slay the Spire<\/em> and <a href=\"https:\/\/bigbossbattle.com\/monster-train-2-review\/\"><em>Monster Train<\/em><\/a> didn\u2019t let me throw a bandit down a bottomless pit with my bare hands, <em>Blightstone<\/em> does.<\/li>\n<li>The first boss approaches, lackeys idling ahead of him. \u201cOh no\u201d I think, \u201ca fight with adds\u201d. The boss throws his own minions onto the spiked wall of the arena, leaving only him\u2026and the party. \u201cOh yes\u201d I think, \u201cthis game is good\u201d.<\/li>\n<\/ul>\n<p>First I must explain this obsession I have with throwing things\u2026<\/p>\n<h5>Movement is meaningful, especially forceful movement<\/h5>\n<p>The tutorial of <em>Blightstone<\/em> barely scratches the surface of what\u2019s really in store, beyond \u201cDon\u2019t let enemies destroy the Crystal\u201d, but one thing it does introduce is Strength. Strength is a statistic in <em>Blightstone<\/em> that dictates how hard something pushes or pulls, rather than how much damage it deals. If I use Telekinesis as the Arcanist I can shuffle a bandit a few feet as it\u2019s only Strength 2. If I charge that same bandit with my Brawler and he has an upgraded skill, that could be a Strength 4 hit and send the bandit careening off over the nearest cliff edge (or, more likely, into the nearest spikey thorn wall for that juicy bleed proc). Skills and attacks that hit with enhanced Strength are vital to controlling the battlefield, increasing the survivability of your team, and even dealing damage.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-89791 size-full\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170656\/Blightstone_4.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170656\/Blightstone_4.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170656\/Blightstone_4-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170656\/Blightstone_4-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170656\/Blightstone_4-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170656\/Blightstone_4-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170656\/Blightstone_4-1536x864.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170656\/Blightstone_4-600x338.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<h5>With the Strength system in place, the game begins to open up<\/h5>\n<p>The Brawler can charge, both pushing an enemy and dealing damage. This is an attack that takes two Action Points (You only get two a turn) and moves him for free a considerable distance as he, well, charges. He can also \u201cGrab\u201d an enemy which completely changes the Brawler\u2019s skill bar to a new set specifically for grabbed targets. One of these new actions is called \u201cThrow\u201d. Throw is a free action, and can have extra distance based on your equipment and buffs. Unlike a charge, the direction of a throw isn\u2019t determined by what angle you hit an enemy \u2013 it\u2019s a free choice through a complete 360\u00b0 angle.<\/p>\n<p>From this one mechanic and this one character, you have so many possibilities. You can grab an enemy and throw them at another for damage on both. You can grab a barrel and throw it at an enemy for a violent explosion. You can grab your own Crystal and throw it (Safely) away from the wolves, Vex, bandits and undead that seek to destroy it.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-89792 size-full\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1.jpg\" alt=\"\" width=\"2560\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1.jpg 2560w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1-1536x864.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1-2048x1152.jpg 2048w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170708\/Blightstone_Press_1-600x338.jpg 600w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/p>\n<h5>Now let\u2019s sprinkle in the other classes<\/h5>\n<p>The Druid summons a wall of thorns that provides bleeding to any attack that uses it \u2013 that\u2019s a nice place to throw someone. The Hunter puts down a bear trap, but last turn no one stepped on it \u2013 guess we\u2019ll just throw it right at an enemy instead! The Hunter has an AP to command his dog to attack, but the dog isn\u2019t in range \u2013 yes, yeet the dog into range.<\/p>\n<p>With just a simple act of picking something up and throwing it, the game lets you create your own strategies and interactions. Everyone will think of throwing enemies, most people will think of throwing objects\u2026but how many will think of saving your Druid movement AP by simply throwing them instead? Or getting the crystal to safety with a tactical hurl? Okay probably also a lot of people, but the game makes you feel like a tactical genius for using these strategies as they aren\u2019t fed to you, they aren\u2019t written down, they aren\u2019t made to seem \u201cintentional\u201d.<\/p>\n<p>Now, the team at <em>Unfinished Pixel<\/em> are smart enough that these interactions probably <strong>are<\/strong> intentional, but the discovery and thrill of experimentation is kept alive in this game so that it seems like you\u2019re the first player to do things this way. <strong>Your<\/strong> way.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-89793 size-full\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2.jpg\" alt=\"\" width=\"2560\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2.jpg 2560w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2-1536x864.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2-2048x1152.jpg 2048w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170719\/Blightstone_Press_2-600x338.jpg 600w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/p>\n<h5>The finer details without the bigger picture<\/h5>\n<p>It\u2019s not just the idea of having free-form movement and Strength physics that makes <em>Blightstone<\/em> pique my interest. In the sea of turn-based roguelikes there does need to be more. Thankfully, the Early Access release is starting with a lot of the minutiae already worked out.<\/p>\n<p>For example, gear appears on your characters when you equip it, giving the little goobers more personality as well as making gear sets instantly recognisable, helping you play quickly without hovering over buff icons to remember what outfit they have on. Encounters you\u2019re sure to repeat such as bosses and failure dialogue are diverse enough that you don\u2019t hear (Well, read) the same lines over and over. Other encounters do unfortunately get repeated a little too often, as new encounters are locked behind meta-progression currency rather than unlocked automatically on defeating a boss for the first time.<\/p>\n<h5>A strong start, but plenty of race to go<\/h5>\n<p>This is very much still an Early Access release and has the hallmarks of such. For one, the exploration map is 90% just combat. There are a few shops, and many \u201cUnidentified\u201d rooms but those are mostly combat too (Or an opportunity to avoid a combat, so, just nothing\u2026) and currently Act 1 through to completion does get dull. The unlocks keep coming and they are juicy (Being able to step each of your characters once a battle for free is a literal lifesaver) but that isn\u2019t enough to make the exploration anything more than \u201cAcceptable\u201d. It\u2019s when you\u2019re in battle, looting or camping that I was most engaged, not really on the map screen.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-89796 size-full\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5.jpg\" alt=\"\" width=\"2560\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5.jpg 2560w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5-1536x864.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5-2048x1152.jpg 2048w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170757\/Blightstone_Press_5-600x338.jpg 600w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/p>\n<p>In some ways that\u2019s fine, because it cuts down admin time, but I do miss spending actual whole minutes deciding a route in <em>Slay the Spire<\/em>, which is just not feasible in <em>Blightstone<\/em> as your exploration choices matter so little in the end. Something as simple as certain fights having a mark on showing what loot you\u2019ll get (Item, skill, or stat) would provide players a meaningful choice to make on the exploration screen.<\/p>\n<p>There\u2019s no character skill selection or trees, with the only unlockable skills being related to the Crystal. It can make getting a \u201cBuild\u201d not really possible in any reliable way, but instead focusing on rolling with what the game gives you. This is fine for now, but with the huge potential of this game\u2019s combat depth it\u2019d be nice to have at least some meta-progression for characters. Currently, the only meta-progression for the classes themselves is just unlocking them and that\u2019s that.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-89789 size-full\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170640\/Blightstone_2.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170640\/Blightstone_2.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170640\/Blightstone_2-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170640\/Blightstone_2-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170640\/Blightstone_2-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170640\/Blightstone_2-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170640\/Blightstone_2-1536x864.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15170640\/Blightstone_2-600x338.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p>There\u2019s other minor issues such as repeating events recruiting a character you already have, or UI elements all being attached to the battlefield models. This means when models stack in a melee it can be nigh impossible to tell who you\u2019re targeting \u2013 a little window in the top of the screen that shows your current mouse-hover object\u2019s health and stats would be nice for such occasions.<\/p>\n<p>But, I won\u2019t bore you with all the ins-and-outs, because as a player those issues might not even matter to you and they\u2019ll almost certainly be fixed in Early Access soon. Don\u2019t let the nitty-gritty take away from the core of my message here\u2026which is that throwing things at other things in this game is <strong>so<\/strong> very fun.<\/p>\n<h5>How early should I opt in?<\/h5>\n<p>Returning to the developer\u2019s description of \u201c<em>a turn-based tactical roguelite, with a lot of hidden synergies, meta-progression and tons of content, that makes you use your brain in novel ways each run to get the most out of it.<\/em>\u201d I can confirm that on Early Access release the hidden synergies and brain usage is definitely there. The \u201ctons of content\u201d and much of the meta-progression are both not really present.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-89798 size-full\" style=\"text-transform: initial;\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15171330\/Blightstone_6.jpg\" alt=\"\" width=\"1037\" height=\"583\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15171330\/Blightstone_6.jpg 1037w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15171330\/Blightstone_6-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15171330\/Blightstone_6-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15171330\/Blightstone_6-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15171330\/Blightstone_6-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2026\/01\/15171330\/Blightstone_6-600x337.jpg 600w\" sizes=\"auto, (max-width: 1037px) 100vw, 1037px\" \/><\/p>\n<p>Given how strong a first impression <em>Blightstone<\/em> makes with its Strength system (and many others I didn\u2019t mention such as elemental effects on zones like grass, spike pits, lakes etc) I\u2019d recommend it to anyone looking for a bite-sized tactical snack that\u2019ll hit different to the usual turn-based style. If you\u2019re more into the management, meta-progression and exploration side of roguelikes then <em>Blightstone<\/em> will be perfect for you later down the line so add it to a Wishlist to stay up-to-date.<\/p>\n<p><em>Blightstone is available now on Steam Early Access.<\/em><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/store.steampowered.com\/widget\/2832280\/\" width=\"646\" height=\"190\" frameborder=\"0\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a sea of roguelike turn-based adventures, how can something like Blightstone stand out? How can it make itself one of the memorable \u201cfew\u201d rather than the saturated \u201cmany\u201d? Many are the games that let us use martial weapons to harm foes. Many are the games that let us throw martial weapons at said foes. [&hellip;]<\/p>\n","protected":false},"author":125,"featured_media":89800,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[11431,11433,1440,1821,11432],"class_list":["post-89787","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-game-reviews","tag-blightstone","tag-kepler-ghost","tag-pc","tag-steam","tag-unfinished-pixel"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I loved throwing anything at everything in tactical roguelike Blightstone &#8211; Big Boss Battle (B3)<\/title>\n<meta name=\"description\" content=\"Blightstone brings a whimsically dark edge to tactical roguelikes, with sandbox combat that makes the genre feel fresh\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/bigbossbattle.com\/blightstone-review\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"I loved throwing anything at everything in tactical roguelike Blightstone &#8211; 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