{"id":89429,"date":"2026-01-30T14:00:01","date_gmt":"2026-01-30T14:00:01","guid":{"rendered":"https:\/\/bigbossbattle.com\/?p=89429"},"modified":"2025-12-30T09:19:40","modified_gmt":"2025-12-30T09:19:40","slug":"endangered-review","status":"publish","type":"post","link":"https:\/\/bigbossbattle.com\/endangered-review\/","title":{"rendered":"Endangered is a rare and underrated solo or cooperative treat"},"content":{"rendered":"<h5><strong><i>Endangered<\/i>, designed by Joe Hopkins and published by Grand Gamers Guild, is a cooperative game that wears its heart entirely and unapologetically on its sleeve. It is about saving animals, yes, but not in a vague, feel-good kind of way. Instead, <i>Endangered <\/i>focuses on the grind, the politics, and the precariousness of fighting extinction. Underneath its striking wildlife art and approachable rules is a tense dice-placement game where you are constantly balancing short-term survival against a long-term political win, and that balance is where <i>Endangered<\/i> really comes alive.<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">At its core, <\/span><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\"> is a co\u2011operative dice placement game for one to five players, with each session built around a specific species module. The base game includes tigers and sea otters, each with their own setup, special rules, and ways the habitat deteriorates over time. The shared goal is always the same: keep the animals alive long enough and in sufficient numbers to convince a majority of UN ambassadors to pass a resolution protecting them. Mechanically, that means getting at least four out of six ambassadors to vote \u201cyes\u201d in one of two scheduled voting years, while also making sure the species hasn\u2019t been wiped out along the way.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The turn structure is clean, but filled with tense decisions. Each round represents a year. Players roll their personal pool of dice and then, in turn order, place (all of) them onto action cards in a shared tableau. Most actions are available to everyone, but the crucial wrinkle is that dice must be placed in ascending order: a die can only be used on an action if it is strictly higher than any die already on that card.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89437\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151844\/thumbnail_IMG_3633-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">If you place too low, you may give other players a chance to use the same action later, but if you place too high, you might lock that space out until your turn on the following year \u2014 when you\u2019ll pick up all your dice again. This \u201clocking\u201d effect turns what would otherwise be a familiar worker-placement rhythm into a sharp, interactive puzzle where you\u2019re constantly reading the table, negotiating, and sometimes taking a suboptimal move because it keeps an option open for a teammate.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Player roles (chosen during setup) add another layer of asymmetry without overcomplicating things. You might play as the Zoologist, the Environmental Lawyer, the Philanthropist, the Lobbyist, or the TV Wildlife Host, each with a unique deck of action cards and a once-per-round or otherwise unique power. On your turn you can introduce new action cards to the shared tableau from your hand, expanding the team\u2019s toolkit by adding new dice spaces.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That \u201ccard play as infrastructure\u201d is one of <\/span><i><span style=\"font-weight: 400;\">Endangered\u2019<\/span><\/i><span style=\"font-weight: 400;\">s quiet masterstrokes: you aren\u2019t just using actions, you\u2019re building the menu of actions everyone will rely on later. It means role choice actually matters, and it reinforces the idea that conservation is about building institutions and tools over time, not just reacting to crises. This mechanic also gives <\/span><i><span style=\"font-weight: 400;\">Endangered <\/span><\/i><span style=\"font-weight: 400;\">momentum \u2014 because as the threats to your animals become more real, so too does your range of options for combating them.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89430\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151715\/thumbnail_IMG_3641-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">The crises, though, are ever-present. After players have taken their actions, each year ends with three key steps that form the heartbeat of <\/span><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\">: impact, offspring, and destruction. First, you draw an Impact card from the scenario deck. These are often bad: oil spills, poaching, political setbacks, or economic pressures that alter rules, remove animals, or add ongoing problems you\u2019ll need to fix. Some are positive if you\u2019ve added them via your own action cards, but the deck itself is mostly there to remind you that the world does not cooperate with your plans.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Next comes the offspring step, where you roll the offspring die to see if your animals reproduce, but only if you\u2019ve managed to keep mating pairs adjacent on the habitat grid. Finally, you roll the destruction die, which drops new destruction tiles onto the map, representing deforestation, pollution, or other habitat loss. If a destruction tile lands on an animal, that animal is gone; if too many tiles pile up, the board starts to feel frighteningly empty and there can even be an automatic loss condition.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That central habitat grid is both simple and evocative. In the tiger scenario, you\u2019re working against the slow but inevitable advance of deforestation. In the sea otter scenario, you\u2019re watching kelp forests erode and oil slicks spread across the ocean. The animals themselves are big, charming meeples, and seeing them vanish one by one has the desired emotional impact \u2014 especially on younger players. That said, looking at it purely mechanically, the board is all about spatial puzzles: nudging animals into safer positions, clearing destruction, creating space for offspring, and avoiding chokepoints where a single bad roll could wipe out a cluster.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89436\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151831\/thumbnail_IMG_3635-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Then there are the ambassadors \u2014 which is where <\/span><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\"> separates itself from many co\u2011ops that are \u201cjust\u201d about survival. Before the game, six ambassadors are drawn, each with a hidden scoring condition and a threshold you must meet to earn their vote. One might require a certain amount of money, another a minimum animal population, another a number of Impact cards dealt with, or progress on specific conservation projects.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Throughout the game, you place influence cubes on these ambassador cards by taking specific actions and spending resources, representing lobbying efforts. This first flips an ambassador card so that you can see what it does, and then later, allows you to add influence to them directly. Influencing ambassadors is your main (and usually only) win condition, but the twist is that voting only happens in two specific years of the game, and you need four votes in the same voting year to win. If you fail the first vote, you get one more shot the following year, but by then the habitat is usually hanging by a thread.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This dual victory condition \u2014 survive the ecological onslaught and hit political thresholds on a schedule \u2014 creates a superb push-and-pull. Some turns, you must focus entirely on putting out fires: moving animals out of danger, clearing devastation, or dealing with nasty ongoing Impact cards. Other turns, you feel compelled to invest in long-term influence or money-generating actions, even though you know it might cost you a tiger or two. It\u2019s very easy to lean too hard in one direction: save everything but neglect lobbying and you lose in the vote; chase ambassador conditions while the board burns and you\u2019ll simply run out of animals.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89435\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151819\/thumbnail_IMG_3636-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Difficulty-wise, <\/span><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\"> lands firmly in that sweet spot of \u201cvery difficult, but not unfair.\u201d The dice and Impact deck are undeniably swingy; there are games where destruction rolls feel relentless, and others where you catch a break at the perfect moment. Thankfully, the design gives you ways to mitigate luck: actions that shift target numbers, manipulate the destruction pattern, or allow thematic use of player powers to swing the game back to a more palatable place. In fact, one of my favourite things about <\/span><i><span style=\"font-weight: 400;\">Endangered <\/span><\/i><span style=\"font-weight: 400;\">was how the roles each felt both unique and evocative of whatever they were supposed to be \u2014 political roles are better with ambassadors, whilst the TV host is better at making an impact on the ground.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">One of the strengths that comes through quickly is how modular and expandable the system is. The base box\u2019s tigers and sea otters already feel quite different in mood and priorities, and later expansions add other species \u2014 from pandas to jaguars and monarch butterflies \u2014 each with their own Impact deck, setup rules, and special threats.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The core mechanisms remain recognizable, but the problem space shifts: sometimes you\u2019re managing land fragmentation, sometimes ocean pollution, sometimes human encroachment in a different form. It gives <\/span><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\"> that \u201cframework\u201d feel, like a co\u2011operative system that can host a wide range of conservation stories without needing to relearn the game from scratch.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89434\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151806\/thumbnail_IMG_3637-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">With that said, it is a bit disappointing that the core game only includes two species. As far as I know, there are three small expansions (adding one scenario each) and one large expansion (adding six) whilst a recent Kickstarter will add more scenarios relating specifically to Australia. I think two scenarios in the base game box is perhaps a bit stingy, but then again <\/span><i><span style=\"font-weight: 400;\">Endangered <\/span><\/i><span style=\"font-weight: 400;\">does play very differently based on the chosen personalities, difficulty level and even player count.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">From a production standpoint, <\/span><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\"> is strong without being ostentatious. The artwork on the box and cards is striking, with the animals given a dignified, almost poster-like treatment that fits the subject matter. The habitat tiles, destruction markers, and ambassador cards are clear and functional, and the animal meeples are large enough to be both tactile and table-present. It\u2019s the sort of production that invites curiosity from across the room, which is nice for a game that has a strong educational undercurrent.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">At the table, the game flows well once everyone understands the rhythm of a year. Early plays can have a bit of rules-referencing, particularly when Impact cards stack up with ongoing effects, but because so much of the tension comes from visible board state and ambassador conditions, the cognitive load isn\u2019t overwhelming. Quarterbacking \u2014 the classic co\u2011op problem \u2014 is possible but slightly blunted by each player\u2019s personal dice and unique cards; you can\u2019t simply script everyone\u2019s turn in perfect detail because you\u2019re working with different hands and dice results.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89433\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151752\/thumbnail_IMG_3638-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">In solo play, the <\/span><i><span style=\"font-weight: 400;\">Endangered <\/span><\/i><span style=\"font-weight: 400;\">system holds up really well too, essentially turning the game into a multi\u2011hand puzzle where you juggle the different roles based on all of the information to hand \u2014 in my case by playing two roles side by side. A quick note here to say that <\/span><i><span style=\"font-weight: 400;\">Endangered <\/span><\/i><span style=\"font-weight: 400;\">actually works really well at all player counts \u2014 as a tight solo or two player coop, or with three to five players where quarterbacking and specific planning gets harder, but negotiation and table-talk takes precedence.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Thematically, <\/span><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\"> walks a careful line. It is undeniably didactic: you are literally trying to save tigers or otters from extinction, and every step of the process \u2014 from habitat destruction to political lobbying \u2014 maps to real-world conservation challenges. But it never feels like a lecture stapled to a dry puzzle. The mechanisms are tight and gamey, and the moments of triumph or disaster are undeniably fun in a very board-game way. You\u2019ll cheer when offspring rolls go your way, you\u2019ll groan when a destruction tile lands in the worst possible hex, and you\u2019ll genuinely sweat the turn before the vote, trying to squeeze out one more influence cube.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For me, that\u2019s the magic of <\/span><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\">. It\u2019s a game that creates stories: of the time you lost the tiger scenario by a single destroyed animal on the very turn you secured four votes; of the sea otter game where you invested early in lobbying and then had to scratch and claw just to keep enough animals alive to make those votes matter. It respects the seriousness of its theme without sacrificing the tension and satisfaction that make co-operative games compelling.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89432\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29151738\/thumbnail_IMG_3639-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><i><span style=\"font-weight: 400;\">Endangered<\/span><\/i><span style=\"font-weight: 400;\"> is a thoughtful, well-crafted co\u2011op that manages to be both mechanically engaging and emotionally resonant. If you\u2019re looking for a game that goes beyond generic \u201csave the world\u201d tropes and gets into the messy, multi-front reality of conservation \u2014 habitat, population, politics, and time pressure all at once \u2014 it\u2019s absolutely worth putting on the table. And if you fall for its system, the expanding lineup of species ensures there\u2019s always another crisis to tackle, and another story to tell, together.<\/span><\/p>\n<p><em>Endangered is available now <a href=\"https:\/\/amzn.to\/4qBAMYB\"><strong>from Amazon<\/strong><\/a>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Endangered, designed by Joe Hopkins and published by Grand Gamers Guild, is a cooperative game that wears its heart entirely and unapologetically on its sleeve. It is about saving animals, yes, but not in a vague, feel-good kind of way. Instead, Endangered focuses on the grind, the politics, and the precariousness of fighting extinction. Underneath [&hellip;]<\/p>\n","protected":false},"author":32,"featured_media":89438,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2981],"tags":[11378,11379,11380],"class_list":["post-89429","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tabletop-reviews","tag-endangered","tag-grand-gamers-guild","tag-joe-hopkins"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Endangered is a rare and underrated solo or cooperative treat &#8211; Big Boss Battle (B3)<\/title>\n<meta name=\"description\" content=\"Endangered, designed by Joe Hopkins and published by Grand Gamers Guild, is a cooperative game that wears its heart entirely on its sleeve\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/bigbossbattle.com\/endangered-review\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Endangered is a rare and underrated solo or cooperative treat &#8211; 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