{"id":89304,"date":"2026-01-19T14:00:10","date_gmt":"2026-01-19T14:00:10","guid":{"rendered":"https:\/\/bigbossbattle.com\/?p=89304"},"modified":"2025-12-29T22:20:20","modified_gmt":"2025-12-29T22:20:20","slug":"moon-colony-bloodbath-review","status":"publish","type":"post","link":"https:\/\/bigbossbattle.com\/moon-colony-bloodbath-review\/","title":{"rendered":"Moon Colony Bloodbath is one of 2025&#8217;s most original games"},"content":{"rendered":"<h5><strong>Moon Colony Bloodbath, designed by Donald X. Vaccharino and published by Rio Grande Games, is a tableau-building and deck-destruction game that thrives on its clever arc of play, tongue-in-cheek retro-futuristic art style, and the way it makes players feel both confident and doomed in equal measure. It can be taught in minutes, played in under an hour, yet delivers big decisions, laughs, and a surprising amount of tension.<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\">The setting is immediately striking, without being entirely new. Retro-futuristic in tone, <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> imagines a future where humans live on the moon assisted by robots. Each player takes on the role of a doctor placed in charge of developing their own party of the fledgling titular moon colony.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89373\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112436\/thumbnail_IMG_3376-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">These doctors are colorful characters with distinct personalities, although they are functionally identical, with no asymmetry in setup. The player boards are cleverly designed, doubling as both storage and player aid, with the five core actions laid out clearly: Build, Research, Farm, Mine, and Restock. This makes <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> easy to teach and quick to grasp, while still offering the depth of gameplay (albeit fairly tactical) that players have come to love.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Play is driven by a single, shared deck of cards seeded initially with four work cards, two trouble cards, and two twist cards. These cards are drawn one by one, with players taking turns based on whatever card is revealed. Work cards allow players to choose one of the five standard actions, trouble cards escalate the game by adding the next card from the trouble deck face down to the top of the shared deck, and twist cards shake up the rhythm of play. The trouble deck is always played in the same order, beginning with event number one and ending, if needed, with event number thirteen. More often than not, <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> ends long before the thirteenth trouble card is added.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89372\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112425\/thumbnail_IMG_3377-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">The main currency is population. If any player ever loses all their population, the game ends immediately, and whoever has the most remaining population wins. Population is represented as tokens, but when tokens run out, players begin converting buildings into more population, based on a value printed in the top right corner. This means that beneficial effects you\u2019ve been relying on (extra food, extra money and enhanced actions) start to dwindle.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The shared deck never gets gentler, so the sense of decline is palpable. This mechanic forces players to weigh short-term survival against long-term efficiency. Do you sacrifice a production building now to keep your population alive, knowing you\u2019ll lose its effect later, or gamble on surviving another round and sacrifice a building that perhaps produces fewer population, but doesn\u2019t have an effect you might later rely upon?<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89371\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112415\/thumbnail_IMG_3378-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">The arc of play is what makes <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> so clever. Early in the game, half the cards are work cards, meaning players can develop their colonies quickly. It feels good: you make money, gather food, and play development cards that enhance actions or provide immediate bonuses. Development cards serve multiple purposes, giving you effects such as more money when you farm or mine, or allowing you to add a personal perk card to the shared deck that only benefits you when drawn. This creates a sense of progress and ownership. In my first few plays, I felt clever and well-prepared, building up six to ten buildings and enjoying the benefits they provided.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But then the trouble cards start to pile up. Hunger forces you to spend food for every building you own. Accidents and leaks directly kill your population. Robots appear, killing colonists and occasionally adding further twists. The deck becomes increasingly hostile, and the sense of safety evaporates. The arc is brilliant because it mirrors the narrative: humanity builds confidently on the moon, only to discover that survival is fragile and collapse inevitable.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89370\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112404\/thumbnail_IMG_3379-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Despite the grim-sounding mechanics \u2014 starvation, accidents, robots killing colonists \u2014 <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> never feels oppressively serious. The art style and playful tone keep things light. It\u2019s macabre, yes, but in a way that invites laughter rather than despair. In one play, I watched as a friend\u2019s colony collapsed spectacularly after a series of robot attacks. Instead of frustration, the table erupted in laughter. The game encourages this kind of response because it\u2019s short, punchy, and designed to deliver big swings.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It\u2019s impossible to discuss <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> without mentioning Donald X. Vaccharino\u2019s most famous design, <\/span><i><span style=\"font-weight: 400;\">Dominion<\/span><\/i><span style=\"font-weight: 400;\">. Where <\/span><i><span style=\"font-weight: 400;\">Dominion<\/span><\/i><span style=\"font-weight: 400;\"> pioneered deck-building, <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> plays with deck-destruction. The shared deck becomes increasingly hostile, and players must adapt to its escalating threats. Vaccharino understands how to create arcs of play that feel satisfying, and here he uses that skill to craft a game that begins with comfort and ends in chaos. It\u2019s a clever inversion of the usual deck-building narrative, and it makes <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> feel fresh even within familiar mechanics.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89369\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112353\/thumbnail_IMG_3381-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Replayability is decent, but the game does tend to play out the same way each time. The arc is consistent: early growth, mid-game pressure, late-game collapse. For me, this consistency makes the game cry out for expansions. Expansions could add asymmetry to the doctors, giving each one unique abilities or starting conditions. They could expand the options for development cards, introduce new trouble events, or add variety to the robots. As it stands, the game is a blast, but it feels like the foundation for something bigger.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">One of <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath\u2019s<\/span><\/i><span style=\"font-weight: 400;\"> greatest strengths is its accessibility. You can teach it in five minutes and play it in under an hour. Despite this brevity, it delivers big decisions and meaningful tension. This makes it ideal for both casual players and experienced gamers. For casual players, the simplicity of the rules and the humour of the theme make it approachable. For experienced gamers, the clever arc and the tough decisions provide depth.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-89368\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382-86x64.jpg 86w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112342\/thumbnail_IMG_3382-600x450.jpg 600w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">In my own plays, I found <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> to be a game of contrasts. Early turns felt empowering, as I built up my colony and enjoyed the benefits of my development cards. Later turns felt desperate, as I scrambled to keep my population alive and sacrificed buildings I had grown attached to. One moment that stood out was when I had to convert my most powerful building into population to avoid elimination. It was a painful decision, but it kept me in the game, and ultimately led to my victory. That kind of tension is what makes <\/span><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> memorable.<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Moon Colony Bloodbath<\/span><\/i><span style=\"font-weight: 400;\"> is a clever, confident design that delivers laughs, tension, and big decisions in under an hour. Its retro-futuristic art style and tongue-in-cheek tone keep the mood light, even as the mechanics depict starvation, accidents, and robot attacks. The arc of play \u2014 from comfort to chaos \u2014 is brilliantly executed, making players feel clever and safe before pulling the rug out from under them. While the game tends to play out the same way each time and cries out for expansions to add asymmetry and variety, it remains a blast. For me, the moments of quiet dread, desperate decisions, and sudden collapses made it a standout \u2014 a game that proves Donald X. Vaccharino still has plenty of tricks up his sleeve beyond <\/span><i><span style=\"font-weight: 400;\">Dominion<\/span><\/i><span style=\"font-weight: 400;\">.<br \/>\n<\/span><\/p>\n<p><em>Moon Colony Bloodbath is available now from <a href=\"https:\/\/amzn.to\/49xCMes\">Amazon<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Moon Colony Bloodbath, designed by Donald X. Vaccharino and published by Rio Grande Games, is a tableau-building and deck-destruction game that thrives on its clever arc of play, tongue-in-cheek retro-futuristic art style, and the way it makes players feel both confident and doomed in equal measure. It can be taught in minutes, played in under [&hellip;]<\/p>\n","protected":false},"author":32,"featured_media":89374,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2981],"tags":[11367,11364,11366,11365],"class_list":["post-89304","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tabletop-reviews","tag-dominion","tag-donald-x-vaccharino","tag-moon-colony-bloodbath","tag-rio-grande-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Moon Colony Bloodbath is one of 2025&#039;s most original games &#8211; Big Boss Battle (B3)<\/title>\n<meta name=\"description\" content=\"Moon Colony Bloodbath, designed by Donald X. 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Vaccharino and published by Rio Grande Games, is a tableau-building and deck-destruction game\" \/>\n<meta property=\"og:url\" content=\"https:\/\/bigbossbattle.com\/moon-colony-bloodbath-review\/\" \/>\n<meta property=\"og:site_name\" content=\"Big Boss Battle (B3)\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/BigBossBattleUK\/\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-19T14:00:10+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2025\/12\/29112449\/thumbnail_IMG_3375.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1440\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Matthew Smail\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@BigBossBattleUK\" \/>\n<meta name=\"twitter:site\" content=\"@BigBossBattleUK\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Matthew Smail\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/bigbossbattle.com\\\/moon-colony-bloodbath-review\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/bigbossbattle.com\\\/moon-colony-bloodbath-review\\\/\"},\"author\":{\"name\":\"Matthew Smail\",\"@id\":\"https:\\\/\\\/bigbossbattle.com\\\/#\\\/schema\\\/person\\\/f56b1fe689ae77d428efc01c5e4f1324\"},\"headline\":\"Moon Colony Bloodbath is one of 2025&#8217;s most original games\",\"datePublished\":\"2026-01-19T14:00:10+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/bigbossbattle.com\\\/moon-colony-bloodbath-review\\\/\"},\"wordCount\":1223,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/bigbossbattle.com\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/bigbossbattle.com\\\/moon-colony-bloodbath-review\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/s3-b3bucket.s3.eu-west-2.amazonaws.com\\\/wp-content\\\/uploads\\\/2025\\\/12\\\/29112449\\\/thumbnail_IMG_3375.jpg\",\"keywords\":[\"Dominion\",\"Donald X. 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