{"id":82361,"date":"2024-05-20T22:48:44","date_gmt":"2024-05-20T21:48:44","guid":{"rendered":"http:\/\/18.134.249.59\/?p=82361"},"modified":"2024-05-23T13:15:52","modified_gmt":"2024-05-23T12:15:52","slug":"neverrift-preview","status":"publish","type":"post","link":"https:\/\/bigbossbattle.com\/neverrift-preview\/","title":{"rendered":"NeverRift is a spatially aware TCG with its own kind of magic"},"content":{"rendered":"<h5><strong><i>NeverRift <\/i>is a <a href=\"https:\/\/www.kickstarter.com\/projects\/neverrift\/neverrift-the-board-game-trading-card-game-combo\">Kickstarter<\/a> that will launch on 28th May and offers the excitement of a collectible TCG alongside a number of unique gameplay elements that should enable it to feel as though it occupies a unique space in the market.<\/strong><\/h5>\n<p><span style=\"font-weight: 400;\"> We\u2019ve received an early access copy of <em>NeverRift<\/em>, one featuring a playmat and a couple of decks of cards, and whilst these products aren\u2019t completely final, I dare say they are pretty representative of the finished product and the intended experience.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In <\/span><i><span style=\"font-weight: 400;\">NeverRift<\/span><\/i><span style=\"font-weight: 400;\">, each player controls a Tamer \u2014 which means exactly what it sounds like. The objective of the game is to control the most creatures when the board fills up, with whoever has most of their tokens showing on those creatures being the winner. A creature arrives on the board when it is played from hand, and any creature played this way will begin with a token belonging to the player who cast it.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-82363\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141831\/thumbnail_IMG_5124.jpg\" alt=\"\" width=\"1440\" height=\"1920\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141831\/thumbnail_IMG_5124.jpg 1440w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141831\/thumbnail_IMG_5124-600x800.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141831\/thumbnail_IMG_5124-225x300.jpg 225w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141831\/thumbnail_IMG_5124-768x1024.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141831\/thumbnail_IMG_5124-113x150.jpg 113w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141831\/thumbnail_IMG_5124-1152x1536.jpg 1152w\" sizes=\"auto, (max-width: 1440px) 100vw, 1440px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">The nuance of <\/span><i><span style=\"font-weight: 400;\">NeverRift <\/span><\/i><span style=\"font-weight: 400;\">in comparison to any other TCG is the fact that when a creature is played like this, it will attack in all four directions around it \u2014 and any creatures that it defeats (because their combat value is lower) will change allegiance to that of the creature that attacked them. I\u2019m stating the obvious here, but this makes the spatial puzzle in <\/span><i><span style=\"font-weight: 400;\">NeverRift <\/span><\/i><span style=\"font-weight: 400;\">at least as critical (if not more than) the traditional aspects of this genre such as deck building, timing and clever use of game breaking rules text.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That said, there are cards other than creatures in <\/span><i><span style=\"font-weight: 400;\">NeverRift, <\/span><\/i><span style=\"font-weight: 400;\">and players will also make clever use of both places and spells. Places take up a slot on the board just like creatures do, but unless a rule is introduced to say otherwise, they\u2019ll never \u201cbelong\u201d to either player. What they do instead, is allow a player to modify the cards around it \u2014 perhaps by moving a creature elsewhere on the board, or by modifying the combat values of all adjacent creatures.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-82364\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409-600x450.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141835\/thumbnail_IMG_5125-e1716211186409-86x64.jpg 86w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">One thing that I noticed about <\/span><i><span style=\"font-weight: 400;\">NeverRift <\/span><\/i><span style=\"font-weight: 400;\">is that there are a number of cards that are strictly more powerful than others, but due to the fact that there is no \u201csummoning cost\u201d or resource payable (such as mana in games like <\/span><i><span style=\"font-weight: 400;\">Magic: The Gathering<\/span><\/i><span style=\"font-weight: 400;\">) I did wonder how power creep will be managed. In games like <\/span><i><span style=\"font-weight: 400;\">Magic<\/span><\/i><span style=\"font-weight: 400;\">, a card can be considered strong if it is either highly effective but high cost, or simply effective relative to its mana cost (for example a 3\/3 creature that enters for two mana would be almost game-breaking).\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In <\/span><i><span style=\"font-weight: 400;\">NeverRift, <\/span><\/i><span style=\"font-weight: 400;\">the limiting factor for powerful cards like this is partly in the deckbuilding, but also when or where (on the board) you play them, rather than how much they cost to deploy (which is always free). For example, the Thornspire Tyrant card has power levels between A (unbeatable) and 6 (pretty high) in all four directions, and it confers the ability to draw a card when played. It\u2019s raw combat power is enough to beat the majority of cards, and if you can land a card like this right in the middle of the board to flip control of at least two or even three creatures, then that\u2019s crazy. The fact it replaces itself with another card is even crazier!<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-82366 size-full\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825.jpg\" alt=\"Neverrift cards in play with tokens.\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825-600x450.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141842\/thumbnail_IMG_5127-e1716211208825-86x64.jpg 86w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Because Thornspire Tyrant is a legendary card (denoted by three stars on the bottom left corner) you can only ever have one per deck. What\u2019s more, each deck must have a minimum of thirty cards with a maximum of twenty stars across all of them. This means that cards costing zero stars (common), rare (costing one), and epic (costing two) must also be used. Players are allowed two of the same card in their deck for all rarities except legendary, but for those ultra powerful cards like our Thornspire Tyrant, only one copy is allowed.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I don\u2019t have enough <\/span><i><span style=\"font-weight: 400;\">NeverRift <\/span><\/i><span style=\"font-weight: 400;\">cards to do my own deck building yet, and I haven\u2019t seen enough cards overall to understand whether all things are equal within the rarity brackets that the designer has created, but in principle, I like this system. A limit of 20 stars per deck, with a clear way to exclude overpowered strategies based around a deck full of identical legendary cards makes sense, and it works well alongside the idea that all cards can be deployed for free.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-82367\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876-600x450.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141845\/thumbnail_IMG_5128-e1716211232876-86x64.jpg 86w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Going back to my earlier example, if you had a card like the Thornspire Tyrant in a game like <\/span><i><span style=\"font-weight: 400;\">Magic<\/span><\/i><span style=\"font-weight: 400;\">, then as soon as it hits the table, your opponent either has an immediate answer, or they will be beaten within a very short number of turns. In <\/span><i><span style=\"font-weight: 400;\">NeverRift, <\/span><\/i><span style=\"font-weight: 400;\">playing a card like Thornspire Tyrant can be absolutely game changing, but playing it in the wrong space or at the wrong time could render it a lot less powerful than it should be.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">One interesting feature of <\/span><i><span style=\"font-weight: 400;\">NeverRift <\/span><\/i><span style=\"font-weight: 400;\">is that one each turn, a player may play either a creature or place card, or both. To continue this now long-running example even further, a place card like Secret Passage could be used to move a creature (controlled by either player) elsewhere on the board to make a gap for the dragon \u2014 which can then use its high power and Pierce effect to flip several cards. Again, I have a limited sample size for what is possible, but I can see the potential for this within <\/span><i><span style=\"font-weight: 400;\">NeverRift\u2019<\/span><\/i><span style=\"font-weight: 400;\">s systems.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-82368 size-full\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629.jpg\" alt=\"NeverRift in play with mat\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629-600x450.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141849\/thumbnail_IMG_5129-e1716211255629-86x64.jpg 86w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">I would also like to comment on the artwork in <\/span><i><span style=\"font-weight: 400;\">NeverRift, <\/span><\/i><span style=\"font-weight: 400;\">which falls into the generic high-fantasy bracket, and yet is almost all please and full-card in size, with relatively little clutter in terms of text and iconography to block it. For a game this size being developed by a smaller studio, it should also be applauded that <\/span><i><span style=\"font-weight: 400;\">NeverRift <\/span><\/i><span style=\"font-weight: 400;\">features real artwork, with nothing generated by AI as far as we are aware.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If I have any criticism at this stage in the campaign, it\u2019s probably just about language localisation \u2014 and I realise this is a very privileged position to come from. Some aspects of <\/span><i><span style=\"font-weight: 400;\">NeverRift, <\/span><\/i><span style=\"font-weight: 400;\">especially in the rules booklet, are not completely clear \u2014 with most of the issue looking like a translation issue to me. There are a couple of genuine rules inconsistencies as well, for example with the Tamer cards having both a passive and an active ability printed on them that can only be used once per turn or once per game respectively.\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-82370\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563.jpg\" alt=\"\" width=\"1920\" height=\"1440\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563-600x450.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563-300x225.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563-1024x768.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563-150x113.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563-768x576.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563-1536x1152.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2024\/05\/20141856\/thumbnail_IMG_5133-e1716211278563-86x64.jpg 86w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">This key clarification is in the rules, but not on the cards, and I would hazard to say that in most other games, \u201cpassive ability\u201d terminology means something that is always present, not something to use actively once per round. I am kind of splitting hairs here though \u2014 and as I said right at the top, this is still an early copy of the game and not the finished product. It is not uncommon for this kind of thing to be ironed out during a campaign as the result of feedback from backers (and potentially reviews such as this one).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Overall, <\/span><i><span style=\"font-weight: 400;\">NeverRift <\/span><\/i><span style=\"font-weight: 400;\">has shown me enough promise to kindle a feeling of excitement about what we might see after the campaign. I am already thinking about deckbuilding possibilities, how to create unbeatable combos and lots more. I\u2019d also like to see a lot more lore to pad out the high fantasy theme, and based on some of the material that I\u2019ve already seen, the designer does seem to have that in their back pocket.\u00a0<\/span><\/p>\n<p><em>Head over to Kickstarter to find <a href=\"https:\/\/www.kickstarter.com\/projects\/neverrift\/neverrift-the-board-game-trading-card-game-combo\">the NeverRift campaign<\/a> when it goes live soon.<\/em><\/p>\n<hr \/>\n<p><em><a href=\"http:\/\/bigbossbattle.com\/best-board-games\/\">If you&#8217;re a big fan of board games and want to find some of the best, check out our list of the best 50 board games we&#8217;ve ever reviewed. You&#8217;re sure to find something you love.<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>NeverRift is a Kickstarter that will launch on 28th May and offers the excitement of a collectible TCG alongside a number of unique gameplay elements that should enable it to feel as though it occupies a unique space in the market. We\u2019ve received an early access copy of NeverRift, one featuring a playmat and a [&hellip;]<\/p>\n","protected":false},"author":32,"featured_media":82362,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2983],"tags":[1067,10470],"class_list":["post-82361","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tabletop-features","tag-kickstarter","tag-neverrift"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NeverRift is a spatially aware TCG with its own kind of magic &#8211; Big Boss Battle (B3)<\/title>\n<meta name=\"description\" content=\"Overall, NeverRift has shown me enough promise to kindle a feeling of excitement about what we might see after the campaign.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/bigbossbattle.com\/neverrift-preview\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"NeverRift is a spatially aware TCG with its own kind of magic &#8211; 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