{"id":70703,"date":"2020-10-12T19:00:05","date_gmt":"2020-10-12T18:00:05","guid":{"rendered":"http:\/\/18.134.249.59\/?p=70703"},"modified":"2020-10-19T14:31:09","modified_gmt":"2020-10-19T13:31:09","slug":"iron-harvest-brings-us-alt-history-tactical-dieselpunk","status":"publish","type":"post","link":"https:\/\/bigbossbattle.com\/iron-harvest-brings-us-alt-history-tactical-dieselpunk\/","title":{"rendered":"Iron Harvest brings us alt-history tactical dieselpunk"},"content":{"rendered":"<h5 class=\"bs-intro\"><strong>Often considered stale and dominated by a handful of titles, the real-time strategy genre gets some fresh blood (and fuel) with <i>Iron Harvest<\/i>. Developed by King Art Games and published by Deep Silver, <i>Iron Harvest<\/i> brings us strategy against the backdrop of a dieselpunk interwar period.<\/strong><\/h5>\n<p>Said interwar period is an alternative one, originally developed by Polish writer Jakub R\u00f3\u017calski and popularised by the board game <i>Scythe<\/i>. Its most prominent additions are hulking mechs, though plenty of other nonsensical but charming tech is included as well. The three factions involved \u2014 Polania, Saxony, and Rusviet \u2014 are likewise fictionalised, but pretty recognisable as Poland, Germany, and Russia.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-70706 size-large\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082817\/Iron-Harvest_03-1024x576.jpg\" alt=\"The art direction is one of Iron Harvest's strong points \u2014 provided you don't zoom in too close.\" width=\"1024\" height=\"576\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082817\/Iron-Harvest_03-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082817\/Iron-Harvest_03-600x338.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082817\/Iron-Harvest_03-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082817\/Iron-Harvest_03-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082817\/Iron-Harvest_03-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082817\/Iron-Harvest_03-1536x864.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082817\/Iron-Harvest_03.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>Each faction has its own seven-mission campaign with a focus on heroes and tales of personal sacrifice, which, while not exactly brand new, are above average for a video game. Be it Polanian peasant-turned-soldier Anna or Saxonian officer Gunter von Duisburg, <i>Iron Harvest<\/i>\u2019s heroes are easy to root for and fun to lead through their stories \u2014 even if national stereotypes can get a bit tiring in the long run.<\/p>\n<p>Less original is <i>Iron Harvest<\/i>\u2019s gameplay, which follows the <i>Company of Heroes<\/i> school of strategy. There is base building, but the list of structures to produce is pretty short. Instead, players are encouraged to capture strategic points on the map that grant them access to oil and iron. Finding a balance between capturing as many depots as possible without spreading your troops too thin is key.<\/p>\n<p>As closely as <i>Iron Harvest<\/i> resembles <i>Company of Heroes<\/i> \u2014 up to the point where it could be called a clone \u2014 there are some differences. <i>Iron Harvest<\/i> is overall a bit more accessible and forgiving, and requires less micromanagement. The pace also feels a bit slower, though matches can nevertheless be decided quite quickly with a good opening and a tipping of the scales the opponent can\u2019t recover from.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-70705\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082810\/Iron-Harvest_02-1024x576.jpg\" alt=\"The biomes in Iron Harvest are the usual suspects.\" width=\"1024\" height=\"576\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082810\/Iron-Harvest_02-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082810\/Iron-Harvest_02-600x338.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082810\/Iron-Harvest_02-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082810\/Iron-Harvest_02-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082810\/Iron-Harvest_02-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082810\/Iron-Harvest_02-1536x864.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082810\/Iron-Harvest_02.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>Details lifted from its World War II counterpart include the ability of soldiers to switch between weapons on the fly, adapting to changing situations \u2014 and adapting will be necessary, as <i>Iron Harvest<\/i>\u2019s counter system is somewhat inflexible. This does encourage the player to bring mixed armies to every fight, but also feels limiting at times.<\/p>\n<p>More flexible is <i>Iron Harvest<\/i>\u2019s mission design. On some maps, players get to build a full base and blow up all opposition, whereas on others, they have to make due with a handful units. Sometimes it\u2019s a bit of both, and otherwise, there is even a bit of stealth involved. Stealth sections should probably be banned from video games that aren\u2019t specifically stealth games because they are so difficult to get right, and unfortunately, <i>Iron Harvest<\/i> is no exception. That said, the story-driven campaign is fun nevertheless, and the campaigns short enough to never get stale.<\/p>\n<p>The three factions are also different enough to keep things fresh, and each represent a different play style which is best embodied by their basic infantry unit. The Polanians carry rifles, the Saxon have SMGs, and the Rusviets go with shotguns, representing long, medium, and short range. This is reflected in the approach each faction takes \u2014 Polania goes speed and flexibility, Saxony for durability, and Rusviet for aggressive rushes.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-70707\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082823\/Iron-Harvest_04-1024x576.jpg\" alt=\"Expect some base building, but expect it to be limited.\" width=\"1024\" height=\"576\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082823\/Iron-Harvest_04-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082823\/Iron-Harvest_04-600x338.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082823\/Iron-Harvest_04-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082823\/Iron-Harvest_04-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082823\/Iron-Harvest_04-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082823\/Iron-Harvest_04-1536x864.jpg 1536w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/10\/06082823\/Iron-Harvest_04.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>That said, these differences are more apparent in multi- than in singleplayer. In the campaign, the odds are generally stacked against the player anyway, and in skirmish matches, the AI won\u2019t put up much of a challenge even on the higher difficulties.<\/p>\n<p>Visually, <i>Iron Harvest<\/i> is quite pretty, even if some models and textures look a bit rough up close. Thankfully, zooming in too far isn\u2019t advised to begin with, and what the game lacks in the occasional detail is made up for by the art direction, excellent cutscenes, and destructible environment. Watching the mechs stomp through everything in their path is highly entertaining. Music and sounds are adequate, though nothing special.<\/p>\n<p><i>Iron Harvest<\/i> is equal parts refreshing and a bit dusty, but worth it for the singleplayer experience due to its style, characters, and story. Its multiplayer suffers from a brick-hard counter system and snowballing, however.<\/p>\n<p><em>Iron Harvest is now available for <a href=\"https:\/\/store.steampowered.com\/app\/826630\/Iron_Harvest\/\">PC via Steam<\/a>.<\/em><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/store.steampowered.com\/widget\/826630\/\" width=\"100%\" height=\"190\" frameborder=\"0\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Iron Harvest combines a dieselpunk setting with gameplay from the Company of Heroes school. We have been playing it.<\/p>\n","protected":false},"author":51,"featured_media":70704,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[500,8996,8997,1440,8643],"class_list":["post-70703","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-video-game-features","tag-deep-silver","tag-iron-harvest","tag-king-art-games","tag-pc","tag-windows"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Iron Harvest brings us alt-history tactical dieselpunk &#8211; Big Boss Battle (B3)<\/title>\n<meta name=\"description\" content=\"Iron Harvest combines a dieselpunk setting with gameplay from the Company of Heroes school. 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