{"id":66715,"date":"2020-03-01T12:00:10","date_gmt":"2020-03-01T12:00:10","guid":{"rendered":"http:\/\/18.134.249.59\/?p=66715"},"modified":"2020-05-04T10:26:12","modified_gmt":"2020-05-04T09:26:12","slug":"how-to-win-at-children-of-zodiarcs-character-cards-deckbuilding-and-dicebuilding-guide","status":"publish","type":"post","link":"https:\/\/bigbossbattle.com\/how-to-win-at-children-of-zodiarcs-character-cards-deckbuilding-and-dicebuilding-guide\/","title":{"rendered":"How to win at Children of Zodiarcs \u2014 Character, Cards, Deckbuilding and Dicebuilding guide"},"content":{"rendered":"<h5><b><i>Children of Zodiarcs<\/i><\/b><b> is a deckbuilding strategy JRPG from Cardboard Utopia and it is <\/b><b><i>not easy<\/i><\/b><b>. Optimising your deck and your dice to provide consistent tactical returns is a big part of being successful in the game. If you are interested in levelling up your gameplay then read on\u2026<\/b><\/h5>\n<p>This article contains no story spoilers for <i>Children of Zodiarcs<\/i> but if you look forward to finding out what different cards will unlock as you go through the game then read on with caution.<\/p>\n<figure id=\"attachment_66805\" aria-describedby=\"caption-attachment-66805\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66805\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action.jpg\" alt=\"Xero in the midst of a battle\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27173836\/CoZ-In-Action-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66805\" class=\"wp-caption-text\">Xero about to drop the big bomb<\/figcaption><\/figure>\n<p><b><i>Children of Zodiarcs<\/i><\/b><b> Tips &amp; Tricks<\/b><\/p>\n<p>Before going any further, it\u2019s worth pointing out a couple of basic tactical concepts and things that the game doesn\u2019t necessarily spell out for you:<\/p>\n<ul>\n<li><b>Positioning &#8211; <\/b>this is <i>Children of Zodiarcs<\/i> 101. If you hover over any character on the screen, even enemy characters, you will see blue squares that light up to show you the possible spaces that character can reach on their turn. Use this to inform your moves both in terms of clustering your characters for an AOE buff or getting your vulnerable characters out of range of enemies. A lot of the melee enemies in the game cannot attack anywhere outside the eight squares adjacent to them. Making sure they can\u2019t move to place your characters in those spaces can be invaluable. Character-specific positioning tips will also appear in their sections below.<\/li>\n<li><b>Undo &#8211; <\/b>in case you hadn\u2019t realised, you can take back a character\u2019s actions right up to the point of rolling dice. If you made a move you don\u2019t like, press Escape or click the back arrow in the top-left of the screen and undo it. If you picked a card to play that you don\u2019t like, do the same thing and return it to your hand.<\/li>\n<li><strong>Grinding &#8211;<\/strong> at a certain point in <em>Children of Zodiarcs, <\/em>skirmishes will open up. These will be perennially available to you from that point on and you can play as many as you like to level up your characters between story missions. On Hard mode this is essential as the enemies in story battles will be at set levels you are unlikely to reach without grinding skirmishes. On Normal mode it is not as necessary to grind as the enemies in story modes scale with your level. However, the higher level your character the more tactical options you will have and so you can still see a benefit and make a hard battle easier by grinding a couple of levels on a skirmish (or in the Arena of Xin if you\u2019re feeling brave).<\/li>\n<li><strong>Pods &#8211; <\/strong>on plenty of levels in the game, the enemies on screen will activate in pods. This means that a number of them will remain inactive until you move a character past a certain point of the map. Make sure to deal with all enemies in a pod before activating the next one if you can help it. Once you have dealt with all the enemies in a pod you can take a turn or two to heal or apply buffs if you need to.<\/li>\n<li><strong>Deck Size<\/strong> &#8211; one of the key things you\u2019re looking for in your decks is consistency. You want to be drawing the right cards for your build and plenty of them. That means keeping your decks lean and trim to increase the chances of drawing the cards you want. I recommend running every character at the minimum of 18 cards if you can, and certainly no higher than 22. If you find yourself drawing cards in the middle of a battle that you are disappointed to see or have no use for, make a note of that card. After the battle consider why you were disappointed to see it. Was it just not the right time or would no time have been the right time? If the answer is the foremost, consider reducing the number of copies you have. If the answer is the lattermost, try taking all copies out of your deck and see if you notice the difference.<\/li>\n<li><strong>Dice Selection &amp; Building<\/strong> &#8211; the types of dice your characters unlock as they level up in <em>Children of Zodiarcs <\/em>will give you pointers as to the types of things that character needs on their dice. Beyond that though, look at the cards in your deck. Do they have a lot of extra abilities they need stars for to work properly? Pick and build dice with plenty of stars. Do they have no means of drawing cards beyond the generic (and inefficient) card draw action? Pick and build dice with some nice card draw faces. A lot of this may sound self-explanatory but take the time to check your decks and see what gaps they have and what aspects you want to accentuate.<\/li>\n<\/ul>\n<p>Read on to find out how to build strong decks with Nahmi, Brice and Xero<br \/>\n<!--nextpage--><br \/>\n<b>How do I build a strong deck with Nahmi in Children of Zodiarcs?<\/b><\/p>\n<p>Nahmi is the main character of <i>Children of Zodiarcs<\/i> and, arguably, the strongest. She is the only character who has regular free action symbols on her dice and that should give you a clue about what she\u2019s supposed to do on the battlefield. Through those dice and abilities on certain cards Nahmi is capable of chaining large numbers of actions together.<\/p>\n<p>The flip-side of this is that Nahmi is very restricted in the range of her abilities. The vast majority can only hit orthogonally adjacent squares. That makes positioning even more vital for Nahmi than for other characters. Always envisage the best-case scenario for her; if you can chain a whole bunch of attacks off, where can you put her in order to take full advantage of that? The dream is to have her orthogonally adjacent to two or even three enemies (although that comes with its own risks if the chain breaks and leaves her isolated).<\/p>\n<p>A side-effect of her effectiveness at chaining is that you will often be left in a situation where Nahmi has killed every enemy she can reach. On these occasions, you\u2019ll make use of the generic Guard and Draw Cards actions. Combine that with the sheer number of dice she will roll in a turn and you don\u2019t need to worry too much about card draw with Nahmi. A couple of draw symbols on dice and the generic action should see you through.<\/p>\n<p>Below are each of the cards available to Nahmi and where they fit into her builds:<\/p>\n<p><strong>Blitz<\/strong> &#8211; From the first mission of <em>Children of Zodiarcs<\/em>, Blitz is Nahmi\u2019s cornerstone card. The award of a free action on a star means that Blitz will almost always keep a chain going. It only adds shield dice to your roll which means it doesn\u2019t do the most damage but those dice do make it good for softening up targets from the front as it will mitigate some of the counter-attack damage. Always have plenty of these in your deck.<\/p>\n<figure id=\"attachment_66729\" aria-describedby=\"caption-attachment-66729\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66729\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz.jpg\" alt=\"Details of Nahmi's Blitz card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172704\/CoZ-Nahmi-Blitz-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66729\" class=\"wp-caption-text\">Blitz<\/figcaption><\/figure>\n<p><strong>Blend Into Darkness<\/strong> &#8211; The other cornerstone of Nahmi\u2019s deck is her ability to shroud. Excellent both defensively and offensively, there\u2019s just never any reason not to be in shroud if you can. Early on, this card presents a bit of a risk to the chain as you\u2019ll be relying on rolling a lightning bolt to keep it going but once it upgrades to generate a free action with a couple of stars you\u2019re off to the races. Later on, you may need a couple fewer copies of this due to Deceitful Strike.<\/p>\n<figure id=\"attachment_66727\" aria-describedby=\"caption-attachment-66727\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66727\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness.jpg\" alt=\"Details of Nahmi's Blend Into Darkness card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172700\/CoZ-Nahmi-Blend-Into-Darkness-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66727\" class=\"wp-caption-text\">Blend Into Darkness<\/figcaption><\/figure>\n<p><strong>Knives Out<\/strong> &#8211; The holy grail; a card that can hit an enemy who isn\u2019t standing right in front of Nahmi! Knives Out will upgrade to level two very early on and will then stay that way for a long time (if it upgrades to level three I have yet to see it). Fortunately, level two Knives Out is fantastic. Letting Nahmi hit enemies on the diagonal or two spaces away orthogonally will let you chain much longer than without it and that really is the name of the game here. Knives Out also has a good bit of tactical flexibility to boot. Being able to Hold an enemy for one star is very easy to trigger and can keep big melee enemies in positions where they will struggle to be effective. You will want a few copies of this.<\/p>\n<figure id=\"attachment_66733\" aria-describedby=\"caption-attachment-66733\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66733\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out.jpg\" alt=\"Details of Nahmi's Knives Out card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172712\/CoZ-Nahmi-Knives-Out-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66733\" class=\"wp-caption-text\">Knives Out<\/figcaption><\/figure>\n<p><strong>Risky Strike<\/strong> &#8211; When this card first turns up you won\u2019t know why it\u2019s called Risky Strike but, at later levels, it will come with a negative Shard die as well as the blue shard die it starts with. Risky strike makes for an excellent finisher, particularly from shroud. Pierce Armour and +20 attack make for a mean combo. Having said that, Risky Strike does literally nothing but stabbing. There are no incidental benefits or support abilities, it will not help you to chain or draw you any cards. For that reason I think Risky Strike is a must-have but not in high quantities.<\/p>\n<figure id=\"attachment_66734\" aria-describedby=\"caption-attachment-66734\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66734\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike.jpg\" alt=\"Details of Nahmi's Risky Strike card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172714\/CoZ-Nahmi-Risky-Strike-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66734\" class=\"wp-caption-text\">Risky Strike<\/figcaption><\/figure>\n<p><strong>Deceitful Blade<\/strong> &#8211; Ah sweet, sweet Deceitful Blade. How do you make Blend Into Darkness better? Stick it on the end of a knife! Combining an attack and shroud into one card is extremely efficient and will do wonders for getting maximum value from your cards. For all that, don\u2019t get rid of Blend Into Darkness completely. Deceitful Blade needs a target to be used and there will be some situations where you just want to shroud Nahmi, not to mention that Blend Into Darkness is easier to keep chaining off. Quick note on this one: if you are in shroud when you use Deceitful Blade (for that delicious Discard 3 ability) Nahmi will shroud again afterwards if you get the two stars.<\/p>\n<figure id=\"attachment_66730\" aria-describedby=\"caption-attachment-66730\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66730\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade.jpg\" alt=\"Details of Nahmi's Deceitful Blade card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172706\/CoZ-Nahmi-Deceitful-Blade-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66730\" class=\"wp-caption-text\">Deceitful Blade<\/figcaption><\/figure>\n<p><strong>Thief\u2019s Habit<\/strong> &#8211; This card is the first where I think it makes a difference what level the card is at. When you first get it, Thief\u2019s Habit will do a run-of-the-mill stab and draw you two cards. It\u2019s nice to have but Nahmi doesn\u2019t struggle much for card draw and, at the point you get it, chaining is a little bit tougher to pull off, relying on dice a lot. Level II Thief\u2019s Habit, however, draws you X cards (up to 4) and is a free action if Nahmi is shrouded. It doesn\u2019t sound like much but the reliability of the chain and the 100% increase in cards drawn brings Thief\u2019s Habit back into the realm where you will want to consider having a couple in your deck. The easier it is to chain, the more card thirsty Nahmi will be and a small number of big card draw abilities can be just the pinch of salt your deck needs.<\/p>\n<figure id=\"attachment_66735\" aria-describedby=\"caption-attachment-66735\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66735\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit.jpg\" alt=\"Details of Nahmi's Thief's Habit card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172716\/CoZ-Nahmi-Thiefs-Habit-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66735\" class=\"wp-caption-text\">Thief&#8217;s Habit<\/figcaption><\/figure>\n<p><strong>Just You Wait<\/strong> &#8211; I did wait. I kept waiting and waiting for Just You Wait to level up to the point where it became good. At first it looked great to fetch all your Blitzes out of the deck but you soon realize that only makes the first copy any good. Once you\u2019ve got every Blitz out of your deck then further copies of Just You Wait are simply an incredibly underwhelming vanilla attack ability. At the point you get it it\u2019s not worth it and by the time you upgrade it Thief\u2019s Habit is better.<\/p>\n<figure id=\"attachment_66732\" aria-describedby=\"caption-attachment-66732\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66732\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait.jpg\" alt=\"Details of Nahmi's Just You Wait card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172710\/CoZ-Nahmi-Just-You-Wait-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66732\" class=\"wp-caption-text\">Just You Wait<\/figcaption><\/figure>\n<p><strong>Blinding Rage<\/strong> &#8211; On the plus side, Blinding Rage is one of only two abilities Nahmi has that can hit anything other than orthogonally adjacent enemies. On the down-side, it doesn\u2019t have much else to recommend it. Enemies will rarely line up in such a way that you can hit more than one of them with Blinding Rage and the extra ability of the Cursed Shard Dice is unexciting. Nahmi is all about killing enemies, not debuffing them. You want abilities that can hit enemies at odd angles but there\u2019s no reason to take Blinding Rage over more copies of Knives Out.<\/p>\n<figure id=\"attachment_66728\" aria-describedby=\"caption-attachment-66728\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66728\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage.jpg\" alt=\"Details of Nahmi's Blinding Rage card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172703\/CoZ-Nahmi-Blinding-Rage-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66728\" class=\"wp-caption-text\">Blinding Rage<\/figcaption><\/figure>\n<p><strong>Will To Live<\/strong> &#8211; I don\u2019t think I used Will To Live at all at level one. A solo target healing spell that does nothing else is not exciting and was mostly a dead draw through the early missions. Will To Live is another example of a card that takes a huge jump at later levels though. Level Two brings area of effect healing and, crucially, a bonus shard die buff. Level Three brings a bonus star die to get the shard die buff off more easily and provides Regen on all allies if used from shroud. Will To Live becomes one of the best buff spells around and should be an essential part of your early-battle ritual to get your squad up to speed. Having said that, it\u2019s another card you don\u2019t need a large number of copies of as it can be a dead draw if no healing is required and the shard dice buff is already active.<\/p>\n<figure id=\"attachment_66736\" aria-describedby=\"caption-attachment-66736\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66736\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live.jpg\" alt=\"Details of Nahmi's Will To Live card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172717\/CoZ-Nahmi-Will-To-Live-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66736\" class=\"wp-caption-text\">Will To Live<\/figcaption><\/figure>\n<p><strong>Infamous Heroine<\/strong> &#8211; A support ability that draws cards and, at later levels, will fish Will To Live out of the deck is all just a bit unexciting. Blitz, which you should have plenty of copies of, already draws Will To Live from the deck and Nahmi is not in need of card draw enough to have an ability in the deck that does nothing else. Not to mention the fact that the AOE is large and indiscriminate and it\u2019s easy to have your enemies draw cards off this ability too. Hard pass.<\/p>\n<figure id=\"attachment_66731\" aria-describedby=\"caption-attachment-66731\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66731\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine.jpg\" alt=\"Details of Nahmi's Infamous Heroine card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172708\/CoZ-Nahmi-Infamous-Heroine-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66731\" class=\"wp-caption-text\">Infamous Heroine<\/figcaption><\/figure>\n<p>Nahmi\u2019s deck is not really about vastly different builds so much as it is about how much you want to prioritise the chain. The sample deck presented below chains easily but lacks some of the raw killing power of decks that have higher numbers of Risky Strikes.<\/p>\n<ul>\n<li>4x Blitz<\/li>\n<li>3x Deceitful Blade<\/li>\n<li>2x Risky Strike<\/li>\n<li>3x Thief\u2019s Habit<\/li>\n<li>3x Knives Out<\/li>\n<li>3x Will to Live<\/li>\n<li>2x Blend Into Darkness<br \/>\nTotal &#8211; 20 cards<\/li>\n<\/ul>\n<p>For Nahmi\u2019s dice, in my plays of <em>Children of Zodiarcs<\/em>, I just get as many lightning bolts on there as possible. They show up infrequently enough that it\u2019s not really possible to have too many of them. I would also advise trying to get one die with two or even three on, if possible, as if you miss on your first roll, having one die that you can re-roll that gives a decent chance of success on its own is valuable.<\/p>\n<p>Beyond the lightning bolts, Nahmi really just wants damage and stars. A small smattering of the other symbols should be enough to see her through as she\u2019s going to be rolling so many dice that they will come up during her turn. Shields, in particular, are an easy one to avoid or remove as Nahmi will be backstabbing fairly frequently as well as getting some hefty shield dice off Blitz and Deceitful Blade.<\/p>\n<figure id=\"attachment_66749\" aria-describedby=\"caption-attachment-66749\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66749\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice.jpg\" alt=\"An example of Nahmi's dice\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172741\/CoZ-Nahmi-Dice-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66749\" class=\"wp-caption-text\">An example of Nahmi&#8217;s dice<\/figcaption><\/figure>\n<p><!--nextpage--><\/p>\n<p><b>How do I build a strong deck with Brice in <em>Children of Zodiarcs<\/em>?<\/b><\/p>\n<p>Brice plays very differently to Nahmi. She is a magical powerhouse but has extremely limited access to free actions which means that you have to make the most of the abilities you use every turn. Having access to a large number of area-of-effect abilities does lend you the ability to get some good action efficiency, however. Make sure that you position Brice to hit as many enemies as possible with the abilities in-hand. Also remember that magic attacks do not provoke a counter-attack, even from directly in front of an enemy.<\/p>\n<p>There are two main builds for Brice; the first is as a straight damage dealer, standing in the rear of the formation and spamming AOE attacks at clusters of enemies. The second is more debuff centred, relying on dropping status ailments and negative shard or star dice. Whilst it is possible to make an effective deck with either build the first is generally stronger and easier to do. Piling negatives status effects on enemies does sound appealing but the fact is that you\u2019re unlikely to hit more than a couple with the abilities and enemies tend to die quite quickly in <i>Children of Zodiarcs<\/i>. The individual card reviews will go into more detail on this but don\u2019t be put off trying a negative status deck-build if that\u2019s something that appeals.<\/p>\n<p><b>Damned &#8211; <\/b>Old reliable. Damned is a single target spell with a long range, bonus shard dice and the ability to hold whatever it hits if you can get a measly single star. Whilst Brice\u2019s real strength is in tagging multiple enemies at once there are times when that won\u2019t be possible, either through enemy positioning or range. Don\u2019t discount the Hold effect on Damned either. The long range of the spell means you can keep a melee fighter at a safe distance for a turn whilst weakening them considerably. Damned is a very versatile spell that you are going to want to keep a few of in your back pocket.<\/p>\n<figure id=\"attachment_66721\" aria-describedby=\"caption-attachment-66721\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66721\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned.jpg\" alt=\"Details of Brice's Damned card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172649\/CoZ-Brice-Damned-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66721\" class=\"wp-caption-text\">Damned<\/figcaption><\/figure>\n<p><b>Ruiner &#8211; <\/b>The first AOE attack that you will have access to and, unfortunately, the weakest. It shoots out in a line from Brice for three squares (four at higher levels) and has a chance to make an enemy discard 1. This is fine early on but you will soon have better options available to you. Having said that, I completely removed Ruiner from my deck and did notice occasions where the higher level, four-square range version would have been nice to have so perhaps don\u2019t excise it completely.<\/p>\n<figure id=\"attachment_66726\" aria-describedby=\"caption-attachment-66726\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66726\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner.jpg\" alt=\"Details of Brice's Ruiner card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172658\/CoZ-Brice-Ruiner-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66726\" class=\"wp-caption-text\">Ruiner<\/figcaption><\/figure>\n<p><b>Leech &#8211; <\/b>Essentially a combat spell, Leech has a very short range (only adjacent enemies can be hit) and affects only one target but it is the closest thing Brice has to a healing spell. Any damage it inflicts is added to Brice\u2019s current HP which is extremely handy in a pinch, either when other character\u2019s don\u2019t have healing available or when you just want the double whammy of healing Brice and hurting an enemy. At level two Leech jumps up a level as, with three stars, it becomes a free action. Stars are plentiful for Brice so you should be able to get this to trigger consistently, turning Leech into a straight-up bonus Brice can do in addition to her main attack.<\/p>\n<figure id=\"attachment_66725\" aria-describedby=\"caption-attachment-66725\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66725\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech.jpg\" alt=\"Details of Brice's Leech card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172657\/CoZ-Brice-Leech-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66725\" class=\"wp-caption-text\">Leech<\/figcaption><\/figure>\n<p><strong>Burning Anger<\/strong> &#8211; Playing <em>Children of Zodiarcs <\/em>you will quickly come to realise that Brice is not the most stable of characters and this is represented nowhere in her abilities better than Burning Anger. This spell explodes in a large area around Brice, indiscriminately hitting everything in its path. It deals plenty of damage and, at level two, gains bonus damage is Brice is below 50% health. There is also the nice little extra of planting Cursed Shard Dice on anything that survives. Despite all this goodness, I found myself cutting Burning Anger from Brice\u2019s deck. Too often it would either have hurt the other heroes as much as the enemies or, to prevent it doing so, I would have had to move Brice very far out of the way, on her own. This isn\u2019t something you really want to do with her, she needs to be kept close to other units for protection.<\/p>\n<figure id=\"attachment_66719\" aria-describedby=\"caption-attachment-66719\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66719\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger.jpg\" alt=\"Details of Brice's Burning Anger card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172645\/CoZ-Brice-Burning-Anger-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66719\" class=\"wp-caption-text\">Burning Anger<\/figcaption><\/figure>\n<p><strong>Eruption<\/strong> &#8211; At first level, Eruption is essentially Leech with the trade-off that it does no healing but can hit multiple targets with a stubby T-shaped area of effect. You will find yourself using it because, in the first half of <em>Children of Zodiarcs<\/em>, having a mixture of different shaped AOEs is useful for making the most of situations Brice finds herself in. At level two, Eruption gets a significant upgrade, forcing opponents to discard cards for every star she rolls and also drawing Burn, Burn, Burn!! (see below) from the deck. Burn, Burn, Burn!! is one of Brice\u2019s strongest offensive spells so you\u2019ll want to keep a couple of Eruptions in the deck to ensure consistency of drawing them.<\/p>\n<figure id=\"attachment_66723\" aria-describedby=\"caption-attachment-66723\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66723\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption.jpg\" alt=\"Details of Brice's Eruption card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172653\/CoZ-Brice-Eruption-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66723\" class=\"wp-caption-text\">Eruption<\/figcaption><\/figure>\n<p><strong>Burn, Burn, Burn!!<\/strong> &#8211; There\u2019s nothing subtle or complicated about this ability. It has a good range, has a small but versatile AOE and hits like a truck. All of its extra abilities are focused on dealing extra damage; gaining a boost with two stars and another boost if Brice is below 50% health. There\u2019s nothing more to say on Burn, Burn, Burn!!, you\u2019re going to be happy to see it in your hand.<\/p>\n<figure id=\"attachment_66718\" aria-describedby=\"caption-attachment-66718\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66718\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn.jpg\" alt=\"Details of Brice's Burn, Burn, Burn!!card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172643\/CoZ-Brice-Burn-Burn-Burn-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66718\" class=\"wp-caption-text\">Burn, Burn, Burn!!<\/figcaption><\/figure>\n<p><strong>Crushed Flowers<\/strong> &#8211; The first of Brice\u2019s debuff spells, Crushed Flowers is a strong entry as not only can it hold enemies in a versatile AOE but it can also inflict Bleed with a couple of stars. Actively disrupting and indirectly damaging enemies like this is what debuff abilities were made for and you will find Crushed Flowers to be a cornerstone of the debuff deck and good enough to make its way into the damage-dealing deck for a couple of copies.<\/p>\n<figure id=\"attachment_66720\" aria-describedby=\"caption-attachment-66720\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66720\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers.jpg\" alt=\"Details of Brice's Crushed Flowers card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172647\/CoZ-Brice-Crushed-Flowers-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66720\" class=\"wp-caption-text\">Crushed Flowers<\/figcaption><\/figure>\n<p><strong>Amnesia<\/strong> &#8211; This ability picks something it wants to do and commits to it hard. Amnesia is all about enemies discarding cards and it does its job well. At level two it is an AOE that will make enemies discard two plus an additional two with a couple of stars. This can decimate opponents\u2019 hands and leave them to either make less than ideal attacks or, best case scenario, to skip their turn to draw more cards. Having said all that, the spell has the same AOE as Burn, Burn, Burn!! and Crushed Flowers and I struggle to think of an occasion you wouldn\u2019t rather do loads of damage or hold and bleed the same targets as Amnesia.<\/p>\n<figure id=\"attachment_66717\" aria-describedby=\"caption-attachment-66717\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66717\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia.jpg\" alt=\"Details of Brice's Amnesia card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172642\/CoZ-Brice-Amnesia-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66717\" class=\"wp-caption-text\">Amnesia<\/figcaption><\/figure>\n<p><strong>Heartless Cruelty<\/strong> &#8211; This one has the same AOE as the two debuffs above (the plus-shaped one) but focuses on cursed dice. When you get it rolling it can inflict cursed shard and cursed star dice on affected enemies with the bonus star die it gets making this a reliable effect. For my money, this is a stronger effect than Amnesia but like all the debuff spells it relies on being able to hit multiple targets as, if you\u2019re only getting one, it\u2019s not a strong enough effect.<\/p>\n<figure id=\"attachment_66724\" aria-describedby=\"caption-attachment-66724\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66724\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty.jpg\" alt=\"Details of Brice's Heartless Cruelty card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172655\/CoZ-Brice-Heartless-Cruelty-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66724\" class=\"wp-caption-text\">Heartless Cruelty<\/figcaption><\/figure>\n<p><strong>Devour<\/strong> &#8211; Devour is very simple. It is an AOE blast centred on Brice that inflicts Devour on any targets. The AOE is decent and Devour will deal 50 damage to targets on their turn for each negative status effect. Devour itself counts as one so as a minimum it\u2019s hitting for 50 per turn. It combos extremely well with Heartless Cruelty which can potentially inflict two more negative status effects on targets. Amnesia inflicts none and Crushed Flowers will only have one as the Hold only lasts one turn. If there is something that makes the debuff deck work it is Devour. Unfortunately, you get it quite late in the game and, like Burning Anger, to make sure your own side isn\u2019t hurt by it you have to wander Brice off on her own a bit. When it works though it\u2019s a champion feeling that you will enjoy. I encourage you to play around with it but I don\u2019t think it has a place outside a deck specifically built to enable it.<\/p>\n<figure id=\"attachment_66722\" aria-describedby=\"caption-attachment-66722\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66722\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour.jpg\" alt=\"Details of Brice's Devour card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172651\/CoZ-Brice-Devour-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66722\" class=\"wp-caption-text\">Devour<\/figcaption><\/figure>\n<p>For maximum effectiveness, you will probably want to run Brice as a straight-up damage dealer. The deck below is what I use from about halfway through <em>Children of Zodiarcs<\/em>. Once Leech hits level two it can put out a scary amount of hurt if the positioning falls your way.<\/p>\n<ul>\n<li>2x Ruiner<\/li>\n<li>4x Leech<\/li>\n<li>3x Eruption<\/li>\n<li>3x Burn, Burn, Burn!!<\/li>\n<li>4x Damned<\/li>\n<li>2x Crushed Flowers<\/li>\n<\/ul>\n<p>If you want to run the debuff deck I would suggest running full Devour and at least four of Crushed Flowers and Heartless Cruelty. That will leave you with at least seven spaces for damage-dealing spells. You\u2019re going to want Damned due to its ability to inflict Bleed (another negative debuff for Devour) and probably Burning Anger. The latter explodes from Brice, meaning she has to be on her own, but so does Devour and Burning Anger inflicts Cursed Shard Dice which will combo well with Devour. If you can get a Burning Anger off, followed by a Devour then you will have put a significant hurt on the enemy.<\/p>\n<p>Make sure to build Brice\u2019s dice with plenty of stars as she, of all the characters, relies heavily on getting everything available out of her spells.\u00a0 As a second choice to stars you will want to make sure there are a good few card draw sides on her dice as she doesn&#8217;t get any card draw in her abilities.<\/p>\n<figure id=\"attachment_66748\" aria-describedby=\"caption-attachment-66748\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66748\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice.jpg\" alt=\"An example of Brice's dice\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172739\/CoZ-Brice-Dice-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66748\" class=\"wp-caption-text\">An example of Brice&#8217;s dice<\/figcaption><\/figure>\n<p><!--nextpage--><br \/>\n<b>How do I build a strong deck with Xero in <em>Children of Zodiarcs<\/em>?<\/b><\/p>\n<p>Xero is the character that separates the wheat from the chaff amongst <em>Children of Zodiarcs<\/em> players. It is possible to construct a very effective, very synergistic build with Xero but it is equally possible to make one that leaves him as a useless hunk of bolts trundling around the battlefield. Xero 101 is about understanding his two modes (Guardian and Overcharged) and building the best deck to maximise the effects of each. Perhaps it is possible to build a deck that can make use of both modes but my attempts to do so have not met with success and, if it is possible, it will require a high level of both deck construction and tactical play on the maps. It is definitely best to pick one mode and focus on it.<\/p>\n<p>The Guardian build actually makes Xero the character who cares the least about positioning. Beyond knowing when to cluster your characters together for maximum effectiveness from Invigorate and Cellular Regeneration you should be fine. His go-to move in this mode is Temporal Anomaly which has a very high range and is only single target. This makes the Guardian mode pretty forgiving although pay attention to the order you activate in as Temporal Anomaly is only of use on a character who has already activated. Xero should be the last character you use on your turn if you plan to use it. The Overcharged build is tougher on this front. This makes Xero a tank whose job it is to get up in the enemy\u2019s face and use Vanguard Stance to keep enemies engaged with him. To make the most of the AOE of Vanguard Stance and the other powerful Overcharged abilities you will need to manoeuvre Xero precisely to be in the right place.<\/p>\n<p><strong>Meditative Subroutine<\/strong> &#8211; This is a support ability that only affects Xero and his primary mode-enabler for Guardian mode. Whatever happens, it will put him in Guardian mode and with a couple of stars will give him regen for three turns. It comes with a bonus star die too so you should almost never be unable to get the regen extra with this card. Once you\u2019re already in mode then using this is a Free Action that will draw Temporal Anomaly if you have any left in your deck and still has the possibility for triggering regen. With this card (and with Mysterious Energies for Overcharged) you\u2019re best to think of this as a tax. This is simply something you have to do to get the most out of your other cards. Once you\u2019re rolling in the mode though you\u2019re never sorry to see these. They never cost you your action, one way or another they should replace themselves and they let you top off your regen. Discussing the worth of this card is fairly pointless really. If you want to play the Guardian build then, unless you\u2019re going to try and enter the mode through Consecrated Fist (below), you have to have this card. It\u2019s that simple.<\/p>\n<figure id=\"attachment_66741\" aria-describedby=\"caption-attachment-66741\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66741\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines.jpg\" alt=\"Details of Xero's Meditative Subroutines card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172728\/CoZ-Xero-Meditative-Subroutines-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66741\" class=\"wp-caption-text\">Meditative Subroutines<\/figcaption><\/figure>\n<p><strong>Mysterious Energies<\/strong> &#8211; This card gives you a star die for three turns or, if you\u2019re in Overcharged mode already, it is free and draws you Might of a Titan. Other than that, everything just said for Meditative Subroutine applies to Mysterious Energies, just for Overcharged mode.<\/p>\n<figure id=\"attachment_66744\" aria-describedby=\"caption-attachment-66744\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66744\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies.jpg\" alt=\"Details of Xero's Mysterious Energies card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172734\/CoZ-Xero-Mysterious-Energies-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66744\" class=\"wp-caption-text\">Mysterious Energies<\/figcaption><\/figure>\n<p><strong>Vanguard Stance<\/strong> &#8211; If the enemies position themselves favourably Vanguard Stance can do some serious work. It doesn\u2019t hit the hardest but the bonus shield dice prevent Xero from taking the brunt of counter attacks and the hold effect will keep them locked in place fighting a character with high HP and high defence. Like most of Xero\u2019s attacks, Vanguard Stance has bonus abilities depending on whether he\u2019s in Guardian or Overcharged. The latter is a bit underwhelming, just providing an extra ten attack. The Guardian bonus is tasty though as it puts regen on all allies for three turns. Regen is serious game and though Xero has other ways of triggering it you can never really have too many sources of it, particularly when it\u2019s incidental to the main effect of the card like it is here.<\/p>\n<figure id=\"attachment_66746\" aria-describedby=\"caption-attachment-66746\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66746\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance.jpg\" alt=\"Details of Xero's Vanguard Stance card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172737\/CoZ-Xero-Vanguard-Stance-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66746\" class=\"wp-caption-text\">Vanguard Stance<\/figcaption><\/figure>\n<p><strong>Might of a Titan<\/strong> &#8211; This ability is the signature Overcharged card as it\u2019s the one that Mysterious Energies fetches. That means that the designers are expecting this to be the cornerstone of an Overcharged build. It\u2019s a single target attack with a couple of bonus shard dice to compensate from Xero\u2019s fairly underwhelmingly low natural attack value. A couple of stars will give it the ability to pierce armour and (at level two) it will get +20 attack and force the target to discard 3 if Xero is overcharged. Overall this a whole bunch of nice effects although the level one version is a touch on the weak side. If you\u2019re going for an Overcharged build you will be seeing plenty of copies of these whether you want them or not but thankfully they\u2019re decent. There is a bonus effect if you use this in Guardian mode but you really don\u2019t want to be doing that.<\/p>\n<figure id=\"attachment_66743\" aria-describedby=\"caption-attachment-66743\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66743\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan.jpg\" alt=\"Details of Xero's Might of a Titan card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172731\/CoZ-Xero-Might-of-a-Titan-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66743\" class=\"wp-caption-text\">Might of a Titan<\/figcaption><\/figure>\n<p><strong>Consecrated Fist<\/strong> &#8211; Xero has primary support abilities that put him in Guardian or Overcharged mode but you will also unlock secondary ways to do that. Consecrated Fist is that for Guardian mode. It\u2019s a single-target attack that can heal Xero for a small amount with a couple of stars and can put him in Guardian mode for four stars. Four stars is a hefty price to pay and even with the bonus star die the card gives you I have found it to be hit and miss as to whether you can pull it off. Obviously you can build Xero\u2019s dice to maximise stars if you\u2019re going to be relying on this to enter Guardian mode (or Antimatter Discharge to enter Overcharged) but I would be squeamish about leaving Meditative Subroutine behind. If you\u2019re already in Guardian mode this will give Xero regen for 3 turns. Meditative Subroutine already does this so this is really only useful if you\u2019re going the route that leaves that out completely and relies on this for entering Guardian mode.<\/p>\n<figure id=\"attachment_66739\" aria-describedby=\"caption-attachment-66739\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66739\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist.jpg\" alt=\"Details of Xero's Consecrated Fist card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172723\/CoZ-Xero-Consecrated-Fist-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66739\" class=\"wp-caption-text\">Consecrated Fist<\/figcaption><\/figure>\n<p><strong>Antimatter Discharge<\/strong> &#8211; This is Consecrated Fist but for Overcharged mode. This difference is that Antimatter Discharge is a t-shaped AOE magic ability not a single-target attack ability. That does make it more appealing. Like Consecrated Fist it needs four stars to enter Overcharged and gives you a star die to help with that. The two star ability to draw two cards is stronger than the small heal on Fist though and the Overcharged bonus of putting a Cursed Shard die on targets is also stronger than the Regen on fist. Overall I would say that the idea of ditching the primary mode-activator is more appealing for Overcharged than it is for Guardian due to how much stronger Antimatter Discharge is than Consecrated Fist. Even so, I would not be totally leaving out Mysterious Energies.<\/p>\n<figure id=\"attachment_66737\" aria-describedby=\"caption-attachment-66737\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66737\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge.jpg\" alt=\"Details of Xero's Antimatter Discharge card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172719\/CoZ-Xero-Antimatter-Discharge-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66737\" class=\"wp-caption-text\">Antimatter Discharge<\/figcaption><\/figure>\n<p><strong>Megavolt<\/strong> &#8211; This is a pretty blunt ability. It hits in a five-square long AOE, which is very nice, and Xero\u2019s magic attack is higher than his physical attack so you can expect to see more damage out of this than something like Vanguard Strike. As a bonus it can make the enemy discard one, which is fairly insignificant. In Overcharged mode it gets +20 attack and in Guardian mode it can put Hold on the targets, both of which are very nice. Overall, there\u2019s nothing wrong with Megavolt, but I have typically found it hard to make space for, certainly not beyond a copy or two. It\u2019s just not core enough to what Xero wants to do in either mode.<\/p>\n<figure id=\"attachment_66742\" aria-describedby=\"caption-attachment-66742\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66742\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt.jpg\" alt=\"Details of Xero's Megavolt card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172730\/CoZ-Xero-Megavolt-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66742\" class=\"wp-caption-text\">Megavolt<\/figcaption><\/figure>\n<p><strong>Temporal Anomaly<\/strong> &#8211; If Might of a Titan is the cornerstone for Overcharged mode then Temporal Anomaly is for Guardian mode. This is the card that repeat uses of Meditative Subroutine will draw. It\u2019s a pretty interesting and unique effect too. It\u2019s a single-target heal spell that will give the character it\u2019s used on an additional turn if in Guardian Mode. Essentially it lets Xero give up his action to heal another character and let them activate again. Unless the healing was needed on Brice I found myself using this on Nahmi almost exclusively as there is a huge amount she can accomplish with an extra action. It can feel a little unexciting to have Xero spend the whole battle doing nothing but giving Nahmi extra turns but that is really the only reason not to do this. As a battlefield tactic in <em>Children of Zodiarcs<\/em> it is extremely effective. Don\u2019t forget that you can potentially eek extra value out of Xero\u2019s turn even when he uses this. A use of Meditative Subroutine first will be free, charge Xero\u2019s regen and let you roll a bunch of your dice to try and get extra cards or healing. If you\u2019re in Overcharged when you use this then the target gets to draw three cards instead of having a free action. I don\u2019t know why you would ever want to do that.<\/p>\n<figure id=\"attachment_66745\" aria-describedby=\"caption-attachment-66745\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66745\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly.jpg\" alt=\"Details of Xero's Temporal Anomaly card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172736\/CoZ-Xero-Temporal-Anomaly-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66745\" class=\"wp-caption-text\">Temporal Anomaly<\/figcaption><\/figure>\n<p><strong>Cellular Regeneration<\/strong> &#8211; This ability is an AOE heal ability with a decent range. For two stars it well set regen on targets and for four stars it will give everyone star dice. Handily it supplies you with two bonus star dice to accomplish this. As a tasty extra if you\u2019re in Guardian mode it will also put Evasion on all targets (this gives all enemies a cursed shard die if they target the character with Evasion). For me this is the only card Xero has that is an auto-include whichever build you\u2019re going for. In Overcharged mode the healing, bonus star dice and regen is a great stack of abilities and the fact you get evasion on top of that in Guardian is just ridiculous. This is the best healing spell in\u00a0<em>Children of Zodiarcs<\/em> and when you get all the abilities rolling on this it becomes very hard to take your characters down. Make sure you hit everyone with it whenever you use it.<\/p>\n<figure id=\"attachment_66738\" aria-describedby=\"caption-attachment-66738\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66738\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration.jpg\" alt=\"Details of Xero's Cellular Regeneration card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172721\/CoZ-Xero-Cellular-Regeneration-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66738\" class=\"wp-caption-text\">Cellular Regeneration<\/figcaption><\/figure>\n<p><strong>Invigorate<\/strong> &#8211; This is a bit of a tricky ability. When I first unlocked it I immediately put it in the deck, thinking it was powerful but the more I used it, the less impressed I was. Essentially it is an AOE card-draw spell. It gives extra star dice to maximise its utility so it is very good at doing its thing but it has no healing and does no damage. What this card really does is let Xero give up his turn for your characters to draw a ton of cards. Even as I type that out it sounds appealing but it just does not impact the battlefield in any way and you cannot afford to be giving up one of your three characters\u2019 turns that way. The only situation I could see you wanting to use this is if you build your entire squad with this card in mind. Perhaps you could give up all your card draw faces for other effects and this card might work as your sole source of card draw amongst all three characters. I haven\u2019t tested this but I can\u2019t imagine that the extra effect you would get on other characters would be enough to make this worth it.<\/p>\n<figure id=\"attachment_66740\" aria-describedby=\"caption-attachment-66740\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66740\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate.jpg\" alt=\"Details of Xero's Invigorate card\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172726\/CoZ-Xero-Invigorate-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66740\" class=\"wp-caption-text\">Invigorate<\/figcaption><\/figure>\n<p>The deck below is the Guardian mode build I used. For my money, Guardian mode is stronger than Overcharged mode but both can be valid and play very differently so I advise giving both a try to see which suits your playstyle better:<\/p>\n<ul>\n<li>3x Vanguard Strike<\/li>\n<li>2x Megavolt<\/li>\n<li>3x Temporal Anomaly<\/li>\n<li>4x Cellular Regeneration<\/li>\n<li>6x Meditative Subroutine<\/li>\n<\/ul>\n<p>For an Overcharged build, replace Meditative Subroutine with Mysterious Energies and Temporal Anomaly with Might of a Titan. Beyond that your consideration is just how many Antimatter Discharges to bring in. You can probably drop one Cellular Regenerations if you want in this mode but I wouldn\u2019t go below three, it really is just a very strong ability whichever mode you\u2019re in.<\/p>\n<p>Of all of <em>Children of Zodiarcs<\/em>&#8216; characters, Xero is less concerned with his dice, particularly in Guardian mode.\u00a0 A lot of his faces are going to have shields and shards on regardless of what you do and these are merely nice-to-have, not essential.\u00a0 Apart from maximising your stars, particularly for the Cellular Regeneration bonuses, there&#8217;s not too much to focus on.<\/p>\n<figure id=\"attachment_66750\" aria-describedby=\"caption-attachment-66750\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-66750\" src=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice.jpg\" alt=\"An example of Xero's dice\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice.jpg 1920w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice.jpg 600w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice-300x169.jpg 300w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice-1024x576.jpg 1024w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice-150x84.jpg 150w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice-768x432.jpg 768w, https:\/\/s3-b3bucket.s3.eu-west-2.amazonaws.com\/wp-content\/uploads\/2020\/02\/27172743\/CoZ-Xero-Dice-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><figcaption id=\"caption-attachment-66750\" class=\"wp-caption-text\">An example of Xero&#8217;s dice<\/figcaption><\/figure>\n<p>I am by no means an expert at <em>Children of Zodiarcs<\/em> and am sure there are plenty of interactions and possibilities that I&#8217;ve missed.\u00a0 If you have any thoughts on strategy in <em>Children of Zodiarcs<\/em> or things I may have overlooked then let us know in the comments below.<\/p>\n<p><em>Children of Zodiarcs is available on <a href=\"https:\/\/store.steampowered.com\/app\/436290\/Children_of_Zodiarcs\/\" target=\"_blank\" rel=\"noopener noreferrer\">Steam<\/a>, <a href=\"https:\/\/www.gog.com\/game\/children_of_zodiarcs\" target=\"_blank\" rel=\"noopener noreferrer\">GOG<\/a> and <a href=\"https:\/\/store.playstation.com\/en-gb\/product\/EP0082-CUSA08334_00-COZBASEGAME00001?smcid=psblog%3Aen%3APlayStationStoresGamesUnder20PromotionStartsToday%3A%3AChildren%20of%20Zodiarcs\" target=\"_blank\" rel=\"noopener noreferrer\">Playstation Store<\/a> now.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Children of Zodiarcs is a deckbuilding strategy JRPG from Cardboard Utopia and it is not easy. Optimising your deck and your dice to provide consistent tactical returns is a big part of being successful in the game. If you are interested in levelling up your gameplay then read on\u2026<\/p>\n","protected":false},"author":74,"featured_media":66749,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4885],"tags":[8364,8363,1166,1440,1531,2274],"class_list":["post-66715","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-guides","tag-cardboard-utopia","tag-children-of-zodiarcs","tag-mac","tag-pc","tag-ps4","tag-xbox-one"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How to win at Children of Zodiarcs \u2014 Character, Cards, Deckbuilding and Dicebuilding guide &#8211; Big Boss Battle (B3)<\/title>\n<meta name=\"description\" content=\"Children of Zodiarcs is a deckbuilding strategy JRPG from Cardboard Utopia where optimising your deck and dice is the only way to succeed. 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